A Braille book sits open on a wooden table, embodying the principles of responsive design, with a pair of white headphones resting on the right page, much like an accessible website adheres to WCAG standards to ensure everyone can engage effortlessly.

Braille Book Project

In parallel with our museum initiative, the Braille Book Project is designed to enhance the accessibility of learning materials for visually impaired students. This project focuses on creating specially adapted Braille books to complement the ocean science theme of the museum. These books will provide students with tactile, readable resources that align with the educational content they experience in the museum.

To further enrich the learning experience, we are also designing a sound-based educational module on ocean sciences, ensuring that students can engage with the content in multiple sensory ways. We aim to provide comprehensive resources that support accessible learning and deepen the student's understanding of complex scientific concepts.

Both of these projects reflect our commitment to making education more inclusive for all students, ensuring that they can access knowledge in ways that suit their individual needs and abilities. Through innovative solutions like these, we are working to break down barriers in education and create a more equitable learning environment for students with disabilities.

A group of students in school uniforms enters the Periyar Science and Technology Centre, where an inscription in both Tamil and English greets them at the wide entrance. The sky is partly cloudy, adding drama to a day filled with enhanced features of science exploration.

Museum Project

Our work on museum accessibility is advancing rapidly through the ARC Museum Project. The primary goal of this project is to ensure the inclusion of students with various conditions—cerebral, sensory, and motor disabilities—into the museum experience. Currently, we are collaborating with foundational-level students to promote the overall development of children with disabilities, with a focus on enhancing their understanding of fundamental science concepts.

Our collaboration also extends to sound design, with renowned sound engineer and music director Mr. Ashutosh Phatak and Mr. Bala Rajendra, manager of Metaloga, curating the extended reality experience. Through these innovations, we aim to make science accessible to young students with disabilities, fostering an engaging, hands-on learning environment.

We have chosen ocean sciences as our central theme for this initiative, aiming to teach visually impaired school students about marine life and oceanography. The museum is envisioned as an exciting space where students can explore the ocean through extended reality, audio immersion, and touch. As part of this project, we have developed an interactive ocean script narrated by the voice of a dolphin, integrating multi-sensory experiences to bring the story of the ocean to life. Additionally, we are working with the Madras School of Arts to produce artisan-made tactile models of marine life, ensuring that students can fully engage with the subject matter.

Our Projects

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